The Ending Update
RIG Riot » Devlog
Changelog
Features
- Added an End of Run event
- Reworked Scrap & Part Recycling systems
- Scrap is now awarded upon winning a run, with different amounts awarded by the different difficulties
- Recycling weapons now rewards SCM, a currency used for purchasing new parts and, eventually, improving owned parts (part shop is in progress)
Changes & Balance
- Several Knight Shells have been redesigned
- Starter weapons in the Armory can no longer roll with Augments
- Changed some default menu keybinds
- Enemy spawn interval is no longer doubled after the Transporter is activated
- Slightly more interactables will now spawn
- Reward boxes now have a lighter base color and an easier to see light color to improve visibility
- Fewer militia soldiers will spawn starting on stage 2
- Lightning AoE no longer provides energy restoration to friendly characters
Bug Fixes
- Fixed a typo in the individual part damage resistances
- Fixed a bug causing some enemies to drop parts with invalid shells
- Fixed a bug causing most enemy bosses to drop twice as many parts as intended
- Fixed some End of Run stats not showing up as intended
Files
rig-riot-windows-playtest.zip 2.5 GB
Version 23 27 days ago
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RIG Riot
A third-person mech-action roguelike
Status | In development |
Author | Sage |
Genre | Action |
Tags | 3D, Bullet Hell, Character Customization, Fast-Paced, Mechs, Robots, Roguelike, Roguelite, Singleplayer, Third-Person Shooter |
Accessibility | Configurable controls |
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- Playtest Hotfix 1 - August 23rd, 202514 days ago
- Major Playtest Patch - August 23rd, 202514 days ago
- Playtest Patch - August 16th, 202521 days ago
- Radars and Broccoli - Playtest Patch - August 15th, 202522 days ago
- Menus and Melees - Playtest Patch - August 13th, 202524 days ago
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