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Devlog
Lighting Improvements and Bug Fixes - Demo Patch - January 3rd, 2026
February 03, 2026
by
Sage
1
Hey folks, this update is mostly fixes for larger bugs from the recent patch but it also includes some major lighting improvements- let me know what you think! Changes - Reverted punch animation chang...
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Melee and Balance Improvements - Demo Patch - February 2nd, 2026
February 03, 2026
by
Sage
2
Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appea...
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Aiming and Adjustments - Demo Update - January 29th, 2026
January 30, 2026
by
Sage
1
Hey folks- lots of changes, fixes, and tweaks in this one. Many of these are based on community requests so let me know what you think. There are also definitely things I forgot to mention so keep an...
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Key Rebind Fixes - Demo Patch - January 24th, 2026
January 25, 2026
by
Sage
1
Hey folks, the focus here is on some balance changes and bug fixes. In the background I've begun working on some new content/features, so look forward to that! Changes - The player now receives additi...
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Tutorialization Tweaks - Demo Patch - January 23rd, 2026
January 23, 2026
by
Sage
1
Hey folks, today's update is focused on improving the Tutorial. One of RIG Riot's biggest weaknesses is that it does not explain itself well, so I'm trying to improve that. Even if you've played the t...
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Ambidextrous Aid - Demo Hotfix - January 22nd, 2026
January 22, 2026
by
Sage
1
Hey folks, hotfix here to fix dual wielding. If you didn't know, you can equip a second copy of a weapon if you find it as an upgrade and click a valid open slot before selecting your upgrade. Note th...
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Dupes Destroyed - Demo patch - January 21st, 2026
January 21, 2026
by
Sage
2
Hey folks, small update here with a fix to the mod duplication bug and a couple other little Quality of Life improvements. Changes - You will now receive a 50% Scrap refund when recycling parts with u...
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One Click Upgrades - Demo Patch - January 20th, 2026
January 20, 2026
by
Sage
2
Hey folks, made some improvements to the upgrade selection menu to simplify the experience, let me know if you like it, hate it, or wish I would change it juuuust a little. Next on the list is improvi...
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Important Bug Fixes - Demo Patch - January 18th, 2026
January 19, 2026
by
Sage
4
Hey folks, some pretty important bug fixes in this one, as well as a model update for the secret new gun. More fixes and improvements are on the way! Changes - Changed the model for the secret new gun...
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Fast Fixes - Demo Patch - January 17th, 2026
January 17, 2026
by
Sage
2
Hey folks, little fast-follow patch here for the demo. Menu tweaks, bug fixes, and new player experience improvements are all still happening, I just wanted to get a couple changes in. I've attempted...
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Major Update - Demo Now Available
January 16, 2026
by
Sage
3
Hey folks, the game's demo is now live! I hope you all enjoy it- lots of work getting here but it feels worth it. Patch Notes: Features/Content - Added rerolls for upgrades and augments, unlockable vi...
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Final Small Fixes - Playtest Patch - January 12th, 2026
January 12, 2026
by
Sage
2
Hey folks, this should be the last playtest patch unless something massive broke. Look forward to some new content additions coming with the demo at the end of the week! Thank you to everyone who has...
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Turbo Tunes - Playtest Patch - January 11th, 2026
January 11, 2026
by
Sage
2
Hey folks, the highlight of this patch is the new tracks for the start menu and garage- hope you like them! Less overall changes here due to my attention being split between this and prepping for the...
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Perfectly Balanced - Playtest Patch - January 9th, 2026
January 09, 2026
by
Sage
2
Hey folks, lots of balance changes and polish things in this one. Let me know what you think! Changes - Augment selection now uses the same input as upgrade selection - Added a short, skippable animat...
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Menu mayhem - Playtest Patch - January 8th, 2026
January 08, 2026
by
Sage
2
Hey folks, still keeping an eye out for bugs and issues but it does seem like the biggest issues have been resolved. Bugs still take priority if they come up, especially if they're major, but I'll als...
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Quality of Life and Death - Playtest Patch - January 6th, 2026
January 07, 2026
by
Sage
2
Hey folks, lots of stuff in this one. The big thing is that I've now introduced (optional) extraction mechanics! Let me know what you think if you try that out- I don't think it's hard enough but I'm...
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A Helping Hand - Playtest Mini-Patch - January 4th, 2026
January 05, 2026
by
Sage
2
Changes - Added a tutorial pop-up explaining the compass - Raised the fell-out-of-level volume in The Wastes Note: Some bosses are falling off the stage. They come back if theey fall out of the level,...
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All the Fixes - Playtest Patch - January 4th, 2025
January 04, 2026
by
Sage
2
Hey folks, tons of fixes and improvements in this patch. More to come so stay tuned! Changes - Hacking can now be sped up by defeating highlighted enemies - Added subtitle descriptions to help explain...
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Difficulty Scaling Fix - Playtest Patch - January 3rd, 2026
January 03, 2026
by
Sage
3
Hey folks, a number of bug fixes and changes in today's patch. A few notes worth checking out as well so make sure to read through the changes! Changes - Extraction is now unlocked 10 minutes into you...
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eapon Capacity Fix - Playtest Patch - January 2nd, 2026
January 02, 2026
by
Sage
4
Hey folks, couple more quick fixes and tweaks, possibly the last for today unless something massive comes up. Make sure to keep the bug reports coming! Glad to see that people generally seem to enjoy...
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Tutorial Fix - Playtest Patch - January 2nd, 2026
January 02, 2026
by
Sage
2
Changes - Improved visibility of the package retrieval dropoff icon Balance - Reduced how many secondary objectives need to be completed to unlock a major objective (4 -> 3) Bug Fixes - Fixed tutorial...
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Major Playtest Update Now Available
January 02, 2026
by
Sage
3
Hey folks, this one has been in the works for a long time but I'm excited to see what you all think! Features - Major rework for mission gameplay flow. Runs are now shorter with a greater focus on obj...
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Changing the Roguelike Systems
December 04, 2025
by
Sage
3
Hey folks, just wanted to share that I posted a new devlog about the things I've been working on in RIG Riot...
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Key Rebinding Fixes - Playtest Patch - September 13th, 2025
September 13, 2025
by
Sage
2
Progress went faster than expected on this so I decided to push a bonus patch out. Fixes/Changes Rebinding a key now clears the previous binding Improved detection of duplicate keybinds Added a check...
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Playtest Patch - September 13th, 2025
September 13, 2025
by
Sage
2
Changelog Features Added a Hard Lock-On Mode Pile Bunker now provides additional speed with its auto-lunge Changes Your reticle will no longer wander after target acquisition is complete Adjusted defa...
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Playtest Patch - September 8th, 2025
September 08, 2025
by
Sage
2
Changelog Features Added a trail for some melee weapons Added a setting that allows players to toggle the melee auto-lunge on or off Added a setting that allows players to adjust the intensity of the...
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Playtest Patch - September 4th, 2025
September 04, 2025
by
Sage
4
Changelog Changes & Balance Updated animations for Energy Blades Updated animations for wall jumps Bug Fixes Players should no longer be trapped when Heavy Tank spawns above them...
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Pile Bunker
September 04, 2025
by
Sage
1
Added a Pile Bunker as the heavy explosive melee...
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Melee Rework Preview - Major Playtest Patch - September 2nd, 2025
September 02, 2025
by
Sage
2
Hey folks, this patch is pretty important. I've received a lot of feedback from folks who don't like the melee in RIG Riot. This patch changes the system to be a hold & release system that provides an...
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Playtest Hotfix 1 - August 30th, 2025
August 30, 2025
by
Sage
Changes Watcher backpack ability can no longer be activated during a Turbo Boost Fixes Fixed Watcher backpack ability not deactivating as easily as intended upon tapping the jump button Fixed tutorial...
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Backpacks v2 - Major Playtest Patch - August 30th, 2025
August 30, 2025
by
Sage
Changelog Features Added new unique effects for all backpack types (detailed below for those okay with Spoilers) Changes & Balance Proto backpacks now use models from non-proto versions (stats unchang...
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Playtest Hotfix 1 - August 23rd, 2025
August 23, 2025
by
Sage
1
Fixed a bug causing RIG stat comparisons not to show up...
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Major Playtest Patch - August 23rd, 2025
August 23, 2025
by
Sage
1
Hey all, I've decided to make the playtest available again because RIG Riot will be participating in the upcoming Third Person Shooter festival. With that, I worked hard this week to put together a pa...
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Playtest Patch - August 16th, 2025
August 16, 2025
by
Sage
1
Hey folks, this is likely the last patch for this playtest before I buckle down to focus on the demo, let me know if anything super major comes up though and I'll take care of it! Changes & Balance Mo...
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Radars and Broccoli - Playtest Patch - August 15th, 2025
August 16, 2025
by
Sage
1
Hey folks, I finally added a radar mechanic! You'll also now see that mentioned in the tutorial. This patch was generally what I'd call a "broccoli" patch, in the spirit of "finish your vegetables bef...
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Menus and Melees - Playtest Patch - August 13th, 2025
August 14, 2025
by
Sage
1
This patch includes some iteration meant to improve the mid-run equipment menu experience. I'm hoping these changes it more clear what your options are and what the result of your actions will be. Let...
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Playtest Update August 11th, 2025
August 11, 2025
by
Sage
Changes & fixes related to the End of Run event Changes & Balance [REDACTED] can no longer receive the effects of Enthusiastic Infestation Bug Fixes Spreadable status conditions should no longer sprea...
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The Ending Update
August 11, 2025
by
Sage
1
Changelog Features Added an End of Run event Reworked Scrap & Part Recycling systems - Scrap is now awarded upon winning a run, with different amounts awarded by the different difficulties - Recycling...
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Playtest Update August 8th, 2025
August 08, 2025
by
Sage
3
Changes are as follows: Reduced damage dealt by the Militia Elite Soldier Fixed Resistance stats not showing up per part Improved Kinetic Missile visibility Chests purchased with Encryption Tokens are...
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New Playtest Patch
August 03, 2025
by
Sage
1
Fixed camera flying away in loadout menu Added more to the Pilot Manual (keybind displays still broken) Vertical dashes performed from the ground will now always be upward Kick hitbox is even more gen...
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Huge Playtest Update
August 02, 2025
by
Sage
1
Too many changes to list, but New RIG Models New progression system Randomized stage order A ton more...
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Development Update | July 17th, 2025
July 17, 2025
by
Sage
2
Hey folks, long time no see- just wanted to make sure anyone curious knows I'm still alive and working on RIG Riot. The next update for the playtest will be a pretty big one, and it'll coincide with t...
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Development Update | May 6th, 2025
May 06, 2025
by
Sage
Hey folks, the new devlog has been out a few days now- what did you think? I felt like folks were fairly engaged with it based on the comments but as far as views and steam wishlists go it hasn't perf...
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v16 Patch Notes
April 22, 2025
by
Sage
Patch Notes: Updated a number of sounds- let me know what you think! Energy shields no longer spin Effect optimization pass (performance seems better to me, let me know what you think!) Speed lines no...
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v15 Patch Notes
April 20, 2025
by
Sage
This is largely a fast-follow of v14 with a few (important) bug fixes Patch Notes: * Fixed corpo soldiers with shields endlessly toggling their shields on and off * Fixed shields continually scaling d...
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V14 Patch Notes
April 20, 2025
by
Sage
Patch Notes: * Weapon comparison menu rework, let me know what you think! * Menu visual refresh * Added hotspots to 2nd and 3rd stage * Added alternate starting points to 2nd and 3rd stage * Added ene...
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Playtest v13 (Music!)
April 11, 2025
by
Sage
Playtest v13 is now available and features 3 new musical tracks, one for each stage. Let me know if you have a favorite or if you hate them all. Patch Notes: * Added a bunch of music * Enemy RIGs shou...
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Playtest v11
April 10, 2025
by
Sage
Playtest v11 now available, lots of QoL tweaks and bugfixes. Also some balance changes to Volatile mods that I'd love opinions on Patch Notes: * Fixed multiple loadouts being selectable at once * Fixe...
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Projectile Hit Detection Fix (v10)
April 07, 2025
by
Sage
Download this if projectiles aren't working as intended for you. Projectile size is a bit wonky, known bug but wanted to get the hit detection fix out asap...
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Big Changes from v8 on
April 07, 2025
by
Sage
1
New hotspot mechanic, more about that eventually New movement mechanics: You can hold jump and press dash to dash straight up, and the update I'm packaging now will also let you dash straight down if...
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Playtest v7 Patch Notes
March 27, 2025
by
Sage
Focus here was on some QoL improvement, as well as some bug fixes Changes: Reworked the scrap experience so that you can now scrap multiple parts in a category at once Equipped parts and parts in a lo...
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Final Urgent Tweaks
March 26, 2025
by
Sage
All right, lots of small updates pushed out. Versions v2, v3, and v4 were fixes for a couple urgent things that broke, v5 added an indicator to show you what new parts you've found, and v6 made change...
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A Couple Mini Updates
March 26, 2025
by
Sage
Little flurry of updates there Fixed enemy RIGs dashing around uncontrollably Fixed the player not being able to walk on certain surfaces Fixed the title screen music not responding to setting changes...
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Playtest Update
March 26, 2025
by
Sage
Thanks to everybody who has tried out the playtest, seeing all the feedback has been super encouraging and useful. Changes in this update are as follows: Changes: Add a new RIG set and a way to farm i...
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Early Playtest Finally Available
March 23, 2025
by
Sage
Hello World On March 15th, after finishing a long day of coding, a thought occurred to me- the game is super hard right now and I'd love to watch someone try it. After sending the build to a few peopl...
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