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Devlog
Key Rebinding Fixes - Playtest Patch - September 13th, 2025
September 13, 2025
by
Sage
2
Progress went faster than expected on this so I decided to push a bonus patch out. Fixes/Changes Rebinding a key now clears the previous binding Improved detection of duplicate keybinds Added a check...
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Playtest Patch - September 13th, 2025
September 13, 2025
by
Sage
2
Changelog Features Added a Hard Lock-On Mode Pile Bunker now provides additional speed with its auto-lunge Changes Your reticle will no longer wander after target acquisition is complete Adjusted defa...
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Playtest Patch - September 8th, 2025
September 08, 2025
by
Sage
2
Changelog Features Added a trail for some melee weapons Added a setting that allows players to toggle the melee auto-lunge on or off Added a setting that allows players to adjust the intensity of the...
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Playtest Patch - September 4th, 2025
September 04, 2025
by
Sage
4
Changelog Changes & Balance Updated animations for Energy Blades Updated animations for wall jumps Bug Fixes Players should no longer be trapped when Heavy Tank spawns above them...
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Pile Bunker
September 04, 2025
by
Sage
1
Added a Pile Bunker as the heavy explosive melee...
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Melee Rework Preview - Major Playtest Patch - September 2nd, 2025
September 02, 2025
by
Sage
2
Hey folks, this patch is pretty important. I've received a lot of feedback from folks who don't like the melee in RIG Riot. This patch changes the system to be a hold & release system that provides an...
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Playtest Hotfix 1 - August 30th, 2025
August 30, 2025
by
Sage
Changes Watcher backpack ability can no longer be activated during a Turbo Boost Fixes Fixed Watcher backpack ability not deactivating as easily as intended upon tapping the jump button Fixed tutorial...
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Backpacks v2 - Major Playtest Patch - August 30th, 2025
August 30, 2025
by
Sage
Changelog Features Added new unique effects for all backpack types (detailed below for those okay with Spoilers) Changes & Balance Proto backpacks now use models from non-proto versions (stats unchang...
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Playtest Hotfix 1 - August 23rd, 2025
August 23, 2025
by
Sage
1
Fixed a bug causing RIG stat comparisons not to show up...
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Major Playtest Patch - August 23rd, 2025
August 23, 2025
by
Sage
1
Hey all, I've decided to make the playtest available again because RIG Riot will be participating in the upcoming Third Person Shooter festival. With that, I worked hard this week to put together a pa...
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Playtest Patch - August 16th, 2025
August 16, 2025
by
Sage
1
Hey folks, this is likely the last patch for this playtest before I buckle down to focus on the demo, let me know if anything super major comes up though and I'll take care of it! Changes & Balance Mo...
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Radars and Broccoli - Playtest Patch - August 15th, 2025
August 16, 2025
by
Sage
1
Hey folks, I finally added a radar mechanic! You'll also now see that mentioned in the tutorial. This patch was generally what I'd call a "broccoli" patch, in the spirit of "finish your vegetables bef...
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Menus and Melees - Playtest Patch - August 13th, 2025
August 14, 2025
by
Sage
1
This patch includes some iteration meant to improve the mid-run equipment menu experience. I'm hoping these changes it more clear what your options are and what the result of your actions will be. Let...
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Playtest Update August 11th, 2025
August 11, 2025
by
Sage
Changes & fixes related to the End of Run event Changes & Balance [REDACTED] can no longer receive the effects of Enthusiastic Infestation Bug Fixes Spreadable status conditions should no longer sprea...
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The Ending Update
August 11, 2025
by
Sage
1
Changelog Features Added an End of Run event Reworked Scrap & Part Recycling systems - Scrap is now awarded upon winning a run, with different amounts awarded by the different difficulties - Recycling...
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Playtest Update August 8th, 2025
August 08, 2025
by
Sage
3
Changes are as follows: Reduced damage dealt by the Militia Elite Soldier Fixed Resistance stats not showing up per part Improved Kinetic Missile visibility Chests purchased with Encryption Tokens are...
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New Playtest Patch
August 03, 2025
by
Sage
1
Fixed camera flying away in loadout menu Added more to the Pilot Manual (keybind displays still broken) Vertical dashes performed from the ground will now always be upward Kick hitbox is even more gen...
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Huge Playtest Update
August 02, 2025
by
Sage
1
Too many changes to list, but New RIG Models New progression system Randomized stage order A ton more...
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Development Update | July 17th, 2025
July 17, 2025
by
Sage
2
Hey folks, long time no see- just wanted to make sure anyone curious knows I'm still alive and working on RIG Riot. The next update for the playtest will be a pretty big one, and it'll coincide with t...
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Development Update | May 6th, 2025
May 06, 2025
by
Sage
Hey folks, the new devlog has been out a few days now- what did you think? I felt like folks were fairly engaged with it based on the comments but as far as views and steam wishlists go it hasn't perf...
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v16 Patch Notes
April 22, 2025
by
Sage
Patch Notes: Updated a number of sounds- let me know what you think! Energy shields no longer spin Effect optimization pass (performance seems better to me, let me know what you think!) Speed lines no...
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v15 Patch Notes
April 20, 2025
by
Sage
This is largely a fast-follow of v14 with a few (important) bug fixes Patch Notes: * Fixed corpo soldiers with shields endlessly toggling their shields on and off * Fixed shields continually scaling d...
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V14 Patch Notes
April 20, 2025
by
Sage
Patch Notes: * Weapon comparison menu rework, let me know what you think! * Menu visual refresh * Added hotspots to 2nd and 3rd stage * Added alternate starting points to 2nd and 3rd stage * Added ene...
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Playtest v13 (Music!)
April 11, 2025
by
Sage
Playtest v13 is now available and features 3 new musical tracks, one for each stage. Let me know if you have a favorite or if you hate them all. Patch Notes: * Added a bunch of music * Enemy RIGs shou...
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Playtest v11
April 10, 2025
by
Sage
Playtest v11 now available, lots of QoL tweaks and bugfixes. Also some balance changes to Volatile mods that I'd love opinions on Patch Notes: * Fixed multiple loadouts being selectable at once * Fixe...
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Projectile Hit Detection Fix (v10)
April 07, 2025
by
Sage
Download this if projectiles aren't working as intended for you. Projectile size is a bit wonky, known bug but wanted to get the hit detection fix out asap...
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Big Changes from v8 on
April 07, 2025
by
Sage
1
New hotspot mechanic, more about that eventually New movement mechanics: You can hold jump and press dash to dash straight up, and the update I'm packaging now will also let you dash straight down if...
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Playtest v7 Patch Notes
March 27, 2025
by
Sage
Focus here was on some QoL improvement, as well as some bug fixes Changes: Reworked the scrap experience so that you can now scrap multiple parts in a category at once Equipped parts and parts in a lo...
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Final Urgent Tweaks
March 26, 2025
by
Sage
All right, lots of small updates pushed out. Versions v2, v3, and v4 were fixes for a couple urgent things that broke, v5 added an indicator to show you what new parts you've found, and v6 made change...
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A Couple Mini Updates
March 26, 2025
by
Sage
Little flurry of updates there Fixed enemy RIGs dashing around uncontrollably Fixed the player not being able to walk on certain surfaces Fixed the title screen music not responding to setting changes...
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Playtest Update
March 26, 2025
by
Sage
Thanks to everybody who has tried out the playtest, seeing all the feedback has been super encouraging and useful. Changes in this update are as follows: Changes: Add a new RIG set and a way to farm i...
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Early Playtest Finally Available
March 23, 2025
by
Sage
Hello World On March 15th, after finishing a long day of coding, a thought occurred to me- the game is super hard right now and I'd love to watch someone try it. After sending the build to a few peopl...
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