v15 Patch Notes
RIG Riot » Devlog
This is largely a fast-follow of v14 with a few (important) bug fixes
Patch Notes:
* Fixed corpo soldiers with shields endlessly toggling their shields on and off
* Fixed shields continually scaling despite their scaling being initialized
* Removed all the little spot-lights from the facility(city)- that map will receive an art pass anyway and I felt that the lights weren't adding enough to warrant their cost performance-wise
Let me know how it goes- I think everything is a lot more fun and dynamic with this build, and the front-shielded enemies really make you pay attention
As always thanks for all your support and feedback. It means the world and I really appreciate you all
-Sage
Files
rig-riot-windows-playtest.zip 2.5 GB
Version 15 4 days ago
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RIG Riot
A third-person mech-action roguelike
Status | In development |
Author | Sage |
Genre | Action |
Tags | 3D, Bullet Hell, Character Customization, Fast-Paced, Mechs, Robots, Roguelike, Roguelite, Singleplayer, Third-Person Shooter |
Accessibility | Configurable controls |
More posts
- v16 Patch Notes3 days ago
- V14 Patch Notes4 days ago
- Playtest v13 (Music!)13 days ago
- Playtest v1115 days ago
- Projectile Hit Detection Fix (v10)17 days ago
- Big Changes from v8 on17 days ago
- Playtest v7 Patch Notes28 days ago
- Final Urgent Tweaks29 days ago
- A Couple Mini Updates30 days ago
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