Playtest v11


Playtest v11 now available, lots of QoL tweaks and bugfixes. Also some balance changes to Volatile mods that I'd love opinions on


Patch Notes:

* Fixed multiple loadouts being selectable at once

* Fixed garage lagging after scrolling through many items (I think)

* The tutorial is now highlighted upon creation of a new profile

* The new movement tech is now included in the tutorial (other than downward boost)

* Multilock improvements (visual target indications, better accuracy/predictability)

* Projectiles should no longer be random sizes

* Selected buttons are now more clearly indicated

* Mission objectives now offer more direction

* The transporter beacon is now shown again after defeating the boss

* Volatile Mods are now displayed with more detail

* Adjusted the power of the existing volatile mods

* Picking up a volatile mod now shows an explanation for what that mod does briefly

* Improved mouse experience when highlighting weapons in the comparison menu

* Added a simplified stat view for the garage

* The game now indicates when your build is over 100% energy or weight load

* Some tweaks to the handling of projectile hit sounds

* Probably more things I've forgotten

Files

rig-riot-windows-playtest.zip 2.5 GB
Version 11 64 days ago

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