Playtest v11
Playtest v11 now available, lots of QoL tweaks and bugfixes. Also some balance changes to Volatile mods that I'd love opinions on
Patch Notes:
* Fixed multiple loadouts being selectable at once
* Fixed garage lagging after scrolling through many items (I think)
* The tutorial is now highlighted upon creation of a new profile
* The new movement tech is now included in the tutorial (other than downward boost)
* Multilock improvements (visual target indications, better accuracy/predictability)
* Projectiles should no longer be random sizes
* Selected buttons are now more clearly indicated
* Mission objectives now offer more direction
* The transporter beacon is now shown again after defeating the boss
* Volatile Mods are now displayed with more detail
* Adjusted the power of the existing volatile mods
* Picking up a volatile mod now shows an explanation for what that mod does briefly
* Improved mouse experience when highlighting weapons in the comparison menu
* Added a simplified stat view for the garage
* The game now indicates when your build is over 100% energy or weight load
* Some tweaks to the handling of projectile hit sounds
* Probably more things I've forgotten
Files
Get RIG Riot
RIG Riot
A third-person mech-action roguelike
Status | In development |
Author | Sage |
Genre | Action |
Tags | 3D, Bullet Hell, Character Customization, Fast-Paced, Mechs, Robots, Roguelike, Roguelite, Singleplayer, Third-Person Shooter |
Accessibility | Configurable controls |
More posts
- Development Update | May 6th, 202537 days ago
- v16 Patch Notes52 days ago
- v15 Patch Notes53 days ago
- V14 Patch Notes54 days ago
- Playtest v13 (Music!)62 days ago
- Projectile Hit Detection Fix (v10)66 days ago
- Big Changes from v8 on67 days ago
- Playtest v7 Patch Notes77 days ago
- Final Urgent Tweaks79 days ago
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