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RIG Riot

A third-person mech-action roguelike · By Sage

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Recent updates

Development Update | May 6th, 2025
Hey folks, the new devlog has been out a few days now- what did you think? I felt like folks were fairly engaged with it based on the comments but as far as vie...
v16 Patch Notes
Patch Notes: Updated a number of sounds- let me know what you think! Energy shields no longer spin Effect optimization pass (performance seems better to me, let...
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v15 Patch Notes
This is largely a fast-follow of v14 with a few (important) bug fixes Patch Notes: * Fixed corpo soldiers with shields endlessly toggling their shields on and o...
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V14 Patch Notes
Patch Notes: * Weapon comparison menu rework, let me know what you think! * Menu visual refresh * Added hotspots to 2nd and 3rd stage * Added alternate starting...
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Playtest v13 (Music!)
Playtest v13 is now available and features 3 new musical tracks, one for each stage. Let me know if you have a favorite or if you hate them all. Patch Notes: *...
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Playtest v11
Playtest v11 now available, lots of QoL tweaks and bugfixes. Also some balance changes to Volatile mods that I'd love opinions on Patch Notes: * Fixed multiple...
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Projectile Hit Detection Fix (v10)
Download this if projectiles aren't working as intended for you. Projectile size is a bit wonky, known bug but wanted to get the hit detection fix out asap...
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Big Changes from v8 on
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New hotspot mechanic, more about that eventually New movement mechanics: You can hold jump and press dash to dash straight up, and the update I'm packaging now...
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Last post
the biggest problem with the current state is the ammo starvation that can occur when fighting larger enemies and when R...
started by pi the moon man Mar 27, 2025
1 reply
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